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Jim and Michael are joined by the writers behind the Star Trek Adventures: Species Sourcebook to talk deep Trek lore, game design, and how to bring the galaxy’s many cultures to life at your table.
Al Spader, Nathan Dowdell, Rachael Cruz, and Stephen Near gather to discuss designing iconic species, expanding player options, and giving GMs new tools to add depth, flavor, and IDIC to their campaigns.
If you’ve ever wanted your Star Trek Adventures game to feel richer, stranger, and more authentically Trek — this episode is for you.
By Studio Tembo5
55 ratings
Jim and Michael are joined by the writers behind the Star Trek Adventures: Species Sourcebook to talk deep Trek lore, game design, and how to bring the galaxy’s many cultures to life at your table.
Al Spader, Nathan Dowdell, Rachael Cruz, and Stephen Near gather to discuss designing iconic species, expanding player options, and giving GMs new tools to add depth, flavor, and IDIC to their campaigns.
If you’ve ever wanted your Star Trek Adventures game to feel richer, stranger, and more authentically Trek — this episode is for you.

11 Listeners