Channel 9

Inventory and Store System - Part 2 (Scriptable Objects) | .GAME


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In this episode, we'll continue our project by building a foundation for our item system using Scriptable Objects. We'll also look at some of the ways that we can modify the Unity Inspector, such as changing the layout of arrays, adding headers, and altering control types. Resources GitHub RepoMonoBehavior Talk at DotNetConfScriptable Object Manual & APIProperty Drawers
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Channel 9By Microsoft