Commander Social

Is Fast Mana Bad for Commander? - Ep 40

03.11.2020 - By Ryan Greene & Zack TaylorPlay

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Patreon Patron of the week: Caleb Ryder (@iCalebRyder) Ryan - @greenegeek Zack - @z4ck38 Together - @commandersocial   Twitter contest - Theros Beyond Death Promo Pack You can find us on Twitter Mike Condon for audio engineering and Bocce Ball set Thanks @iCalebRyder - 1:12 @TRayburn - 19:58 Ep 40 Community Spotlight: 106.6 Commander Rules! Disclaimer: We are not saying fast mana is good/bad/or otherwise. We just thought this is an interesting topic, and might be fun to talk about. Permanent Sol Ring Mana Crypt Mana Vault Ancient Tomb Grim Monolith Carpet of Flowers (Is this as good in non cEDH?) Chrome Mox Mox Diamond Mox Amber Mox Opal There’s lots of temporary mana cards, often used in storm decks Lotus Petal Lion’s Eye Diamond Dark Ritual Desperate Ritual Temporary What is Fast Mana? Cards that can give you more mana than they cost, the turn you play them Land, Fellwar Stone, Mana Vault, Sylvan Library Land, Sol Ring, Mana Vault, Sensei’s Divining Top Are crazy starts like this bad?  How often do starts like this happen? Do crazy starts happen like this all the time in cEDH? We don’t know, but maybe some folks out there can let us know? What’s the craziest start YOU’ve ever had? Fast Mana can enable some pretty crazy starts http://tappedout.net/mtg-decks/list-multiplayer-edh-generals-by-tier/ Is fast mana one of the things that separates EDH from cEDH? We aren’t cEDH experts, but looking at the tier list here, it sees a lot of play in cEDH decks: Is this fair, given that nearly every EDH deck runs Sol Ring? Most of the cards on this list are more than $50, some as much as $200+   If Mana Crypt were less expensive, would this argument still be happening? I’ve seen some folks on Twitter/Reddit complaining about their opponents using fast mana, oftentimes Mana Crypt is specifically called out. Does the way your deck is built change the amount of fast mana that is “appropriate”? If you’re playing Bird Tribal, is it OK to power up your deck with a little extra juice? How much fast mana is too much? http://bit.ly/ryan_stable http://bit.ly/zack_stable Example: Ryan has a morph deck, and it’s pretty derpy. That deck runs a lot of fast mana, just so it can be on a similar playing field as a lot of other decks Ryan plays against in our meta Zack talks about Emry here I don’t think running fast mana is good or bad, it’s just a thing decks can do. We play fast mana sometimes. Feel free to look at our stables: Ryan has a Gonti Deck, and it runs mana vault, but maybe that should just be Dark Ritual? Mana vault vs Dark Ritual Ryan: I think that in general the effect is pretty similar, but again fast mana ramps you for the current turn, whereas Ramp cards make subsequent turns of yours better. At least the social contract doesn’t frown on blowing up folks fast mana, like it does about destroying lands How does Fast mana compare to Ramp effects like Rampant Growth, Kodama’s Reach, Cultivate? Cards like Signets, Worn Powerstone, Fellwar Stone, etc Why are these cards less frowned upon? We run lots of “Slow Mana” in Commander, which essentially acts a lot like ramp Main Topic - Fast Mana Thanks for watching! Please remember to Like and Subscribe, and you can follow us on Twitter, @commandersocial, @greenegeek, @z4ck38. Keep it Social! Komiku - Battle of Pogs https://creativecommons.org/publicdomain/zero/1.0/ Zack Gets it Together Theme Consider becoming a Patron: https://www.patreon.com/commandersocial You can check us out at commandersocial.com YouTube - https://www.youtube.com/CommanderSocial You can email us directly at [email protected] Instagram: https://www.instagram.com/commandersocial On twitter @commandersocial twitch.tv/greenegeek Ryan individually @greenegeek Zack individually @z4ck38 Contact Info © Copyright 2019 Leaky Dinghy, LLC

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