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In this episode of CrossButton VR, host Reece is joined by Patient 8 Games Wim, Bret and Seamus the developers of MEMOREUM! We dive into the development process, what the game could of been and how it got to where it is. From story decision, to level design and even weapon control, we cover it all!-Meta Quest Affiliate: 10% off all Quest Games Here - https://tinyurl.com/39mxmkcv - or use code CBVR on the Meta store for a discountAll links, including Discord: https://linktr.ee/crossbuttonvr-Chapters00:00 Intro and welcoming the guests!02:28 What was the main inspiration behind MEMOREUM?05:15 Differences between a mod, and full game release?11:16 What features can we expect in the PCVR and PSVR2 version of MEMOREUM?12:42 How difficult is it to create a story that grips players? INCLUDES SPOILERS22:32 Was finding the right sound or creating it difficult?24:50 What are your favourite boss battles?28:57 What was a your favourite moments developing MEMOREUM?50:32 Was there any other concepts for MEMOREUM?52:20 Community Question - Is the team committed to horror?53:30 Community Question - With more budget/time what would you improve in MEMOREUM?57:48 Community Question - Will there be a sequel to MEMOREUM?58:08 Community Question - Do you take genuine pleasure in seeing gamers scared?01:06:00 ENDING/Outro
By CrossButton VR4.4
55 ratings
In this episode of CrossButton VR, host Reece is joined by Patient 8 Games Wim, Bret and Seamus the developers of MEMOREUM! We dive into the development process, what the game could of been and how it got to where it is. From story decision, to level design and even weapon control, we cover it all!-Meta Quest Affiliate: 10% off all Quest Games Here - https://tinyurl.com/39mxmkcv - or use code CBVR on the Meta store for a discountAll links, including Discord: https://linktr.ee/crossbuttonvr-Chapters00:00 Intro and welcoming the guests!02:28 What was the main inspiration behind MEMOREUM?05:15 Differences between a mod, and full game release?11:16 What features can we expect in the PCVR and PSVR2 version of MEMOREUM?12:42 How difficult is it to create a story that grips players? INCLUDES SPOILERS22:32 Was finding the right sound or creating it difficult?24:50 What are your favourite boss battles?28:57 What was a your favourite moments developing MEMOREUM?50:32 Was there any other concepts for MEMOREUM?52:20 Community Question - Is the team committed to horror?53:30 Community Question - With more budget/time what would you improve in MEMOREUM?57:48 Community Question - Will there be a sequel to MEMOREUM?58:08 Community Question - Do you take genuine pleasure in seeing gamers scared?01:06:00 ENDING/Outro

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