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In this episode, Priten speaks with Melvin D. Smith II, a digital learning specialist and computer science teacher at an all-girls school in Maryland where he teaches a required ninth-grade course called Digital Thinking. Smith challenges the assumption that today's youth are automatically tech-savvy and doesn't shy away from restricting access—his school has a no-phone policy—while simultaneously teaching students how to think and communicate with intention in digital spaces. His perspective cuts through both extremes: neither "let them use everything" nor "technology is bad" but rather "understand what you're actually doing and why."
Key Takeaways:
Melvin D. Smith II’s path to tech instruction has been all but a clear one: first planning to be an astronaut to pilot the space shuttle, then changing to become a physician, then neuroscience researcher... 27 years ago he started his career in teaching (formal and informal) science. Adopting the philosophy of STEAM instruction before it became a thing, he fully embraced and utilized the disciplines for the learning environment- in and outside the classroom. Fast forward to his current position at Garrison Forest School in Maryland, Melvin still maintains that practical learning is the most salient and beneficial to developing soft skills and transferable knowledge. Whether in the Digital Thinking class, discussing and practicing the uses of technology to maintain a positive digital footprint; AP Computer Science Principles, where application development coincides with block and text coding; or a brand new course on the history and pedagogical use of AI, his coursework is still rooted in the idea that each student can be reached and succeed if they are given the correct tools, are willing to put forth the effort, and granted a little patience.
By Priten Soundar-ShahIn this episode, Priten speaks with Melvin D. Smith II, a digital learning specialist and computer science teacher at an all-girls school in Maryland where he teaches a required ninth-grade course called Digital Thinking. Smith challenges the assumption that today's youth are automatically tech-savvy and doesn't shy away from restricting access—his school has a no-phone policy—while simultaneously teaching students how to think and communicate with intention in digital spaces. His perspective cuts through both extremes: neither "let them use everything" nor "technology is bad" but rather "understand what you're actually doing and why."
Key Takeaways:
Melvin D. Smith II’s path to tech instruction has been all but a clear one: first planning to be an astronaut to pilot the space shuttle, then changing to become a physician, then neuroscience researcher... 27 years ago he started his career in teaching (formal and informal) science. Adopting the philosophy of STEAM instruction before it became a thing, he fully embraced and utilized the disciplines for the learning environment- in and outside the classroom. Fast forward to his current position at Garrison Forest School in Maryland, Melvin still maintains that practical learning is the most salient and beneficial to developing soft skills and transferable knowledge. Whether in the Digital Thinking class, discussing and practicing the uses of technology to maintain a positive digital footprint; AP Computer Science Principles, where application development coincides with block and text coding; or a brand new course on the history and pedagogical use of AI, his coursework is still rooted in the idea that each student can be reached and succeed if they are given the correct tools, are willing to put forth the effort, and granted a little patience.