This video looks at using Object IDs generated from a 3D composite as a means of further refining your images. This requires your Object ID data-pass to be at least 16-bit float point. You’ll learn how to generate an Object ID pass in the Action compositor as well as two workflows using Object IDs in the Flame products. The first workflow occurs in Batch and uses a Matchbox GLSL shader node to use the Object IDs when isolating parts of the comp in the node flow graph. The second workflow occurs in Action when generating Object IDs and using it as a selective with post processing CameraFX. So similar to Batch, you can isolate objects within the Action 3D comp based on their Object ID without having to leave the 3D compositor.