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We can’t go too crazy, but we try to get close! Gianni Scarpino Candy (AIGA Portland Mentorship Program co-chair and Senior Visual Design Lead on the Player Experience Editorial and Loyalty Team for XBox) sits down with Sean to talk about her design mistakes… as well as cemetery parties, Shoemaker’s Lung, and Icy Hot for galas.
Gianni Scarpino Candy is a visual design leader with a passion for exploring the intersections of design, communication, and culture. Throughout her career, she has had the pleasure of working with a diverse range of clients and industries. Her objective has always been to design experiences that are interesting, have aesthetic appeal, be easy to understand, and bring impact. Bonus points if she can wiggle in humor and delight.
This episode was recorded on Saturday, April 11, 2026 in the Rat’s Nest.
Hosted on Acast. See acast.com/privacy for more information.
By Sean SchumacherWe can’t go too crazy, but we try to get close! Gianni Scarpino Candy (AIGA Portland Mentorship Program co-chair and Senior Visual Design Lead on the Player Experience Editorial and Loyalty Team for XBox) sits down with Sean to talk about her design mistakes… as well as cemetery parties, Shoemaker’s Lung, and Icy Hot for galas.
Gianni Scarpino Candy is a visual design leader with a passion for exploring the intersections of design, communication, and culture. Throughout her career, she has had the pleasure of working with a diverse range of clients and industries. Her objective has always been to design experiences that are interesting, have aesthetic appeal, be easy to understand, and bring impact. Bonus points if she can wiggle in humor and delight.
This episode was recorded on Saturday, April 11, 2026 in the Rat’s Nest.
Hosted on Acast. See acast.com/privacy for more information.