T soaks his Oreos.
* The Ciabatta Story. Croissant vs. Hard Roll.
* The differences between item and product manufacturing.
* You need much more up front information with a product than a one-off item.
* Bill of Materials.
* You should have an understanding of all the costs involved.
* It's a different scope of work for a product vs. a custom item.
* Use case considerations.
* Is your business model to get it on Amazon?
* Have up front conversations.
* I can make you 1 of something that might be difficult to reproduce.
* Tell your designer or manufacturer up front that you intend to make a sellable product.
* An item is totally different from a product.
* You need user feedback.
* I approach an item and a product in totally different ways.
* One-off vs. saleable product considerations.
* Material selection changes with a product.
* Most inventors need to know where to begin and what conversations to have.
* Your Bill of Materials includes everything including your packing supplies and shipping.
* It's everything from the raw materials to getting the product in your customer's hands.
* Establish design goals early on.
* What questions should you consider when designing a product.
* Design goals and ranking your priorities.
* Design goals and use cases.
* You have to make some assumptions about your customer base.
* You should know your budget in order to have honest conversations.
* It's about getting components to work together in a repeatable way.
* Product development is expensive especially with hard goods.
* Activity to milestones and then move on.
* Your prototype should be at least 2 to 6 times more expensive than the finished product.
* The more structure you put into what you are doing the better your conversations can be.
* Certain budgets and products might not be worth your time