
Sign up to save your podcasts
Or


Send a text
Way back in 1998, Jeff and Bryan both bought a brand new CD ROM game with a revolutionary new conversation engine. It was Douglas Adams' Starship Titanic. Fast-forward 28 years and they decided to buy, from GOG.com, a re-released version compatible with todays operating systems. They discovered while playing it that they remembered almost nothing about solving the puzzles. Here they will talk about their feelings about the game and their journey through it. They will also present all the puzzles and their solutions. I would say "spoiler alert," however, you would be hard pressed to remember any of it.
This has been a Froods for Thought production.
By Jeff Lesnik & Bryan Campbell5
11 ratings
Send a text
Way back in 1998, Jeff and Bryan both bought a brand new CD ROM game with a revolutionary new conversation engine. It was Douglas Adams' Starship Titanic. Fast-forward 28 years and they decided to buy, from GOG.com, a re-released version compatible with todays operating systems. They discovered while playing it that they remembered almost nothing about solving the puzzles. Here they will talk about their feelings about the game and their journey through it. They will also present all the puzzles and their solutions. I would say "spoiler alert," however, you would be hard pressed to remember any of it.
This has been a Froods for Thought production.