Realtime Roots

Jamie Smith | Principal Game Designer at People Can Fly on working on AAA games whilst fostering a collaborative team culture


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Jamie Smith is a Principal Game Designer at Sumo Digital with over 12 years of games industry experience.

His experience has led him to work on Driver: San Francisco, The Crew, Tom Clancy’s The Division, FIFA, Hood Outlaws and more recetnly Call of Duty: Vanguard as a Campaign Systems Designer

Jamie has judged multiple BAFTA games awards along with having experience as a Senior Lecturer in Games Design at Teeside and through all this experience, Jamie articulates his thoughts about Game Design in a really insightful way.

In this episode, we discuss game design concepts such as the 3'cs - cameras, controls & characters, marginal innovation and more recently how Jamie is thinking about subtractive approaches to design in his own work. And we talk about these concepts all through the lens of fostering collaborative cultures in creative teams.

About Jamie Smith
Website: https://www.jamiesmith.dev/
Twitter: https://twitter.com/smithst0ck

About Peter Bottomley
Website: www.whitepapergames.com
X: x.com/pete_bottomley

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Realtime RootsBy Peter Bottomley