Java Pub House

Episode 15. Java Swing and Performance. It's not slow!

01.27.2012 - By Freddy Guime & Bob PaulinPlay

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Taking the performance theme, we move into the dark corners of Java Swing and discover that it is not a lame horse at all! Swing is very fast (with support for directX and OpenGL!), but sometimes is hard to get it to perform right. In this podcast we talk about how to make sure of respecting the EDT, offloading from the EDT, we explain how the EventQueue works, and show THE technique for fast GUI performance. If you know what Swing is, tune in! We will dispell Swing's performance myths!

Using Aspects to debug Swing Apps (http://weblogs.java.net/blog/alexfromsun/archive/2006/02/debugging_swing.html) Java Flags for DirectX and OpenGL (http://docs.oracle.com/javase/1.5.0/docs/guide/2d/flags.html) InvokeLater, InvokeAndWait(http://java.sun.com/products/jfc/tsc/articles/threads/threads1.html)

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