Roid Rage

JavaScript, Protobuf, and Pain


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Ground Software Engineer Bobby joins us to walk through how AstroForge’s ground software stack actually works. From commanding spacecraft via custom-built UIs to stitching together downlinked files over painfully slow RF, we cover the real-world challenges of building a reliable, flexible system that can interface with global ground stations and support operations in deep space. Bobby also reflects on key lessons from the Odin mission and how they’re shaping DeepSpace‑2’s ground infrastructure.

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Roid RageBy AstroForge