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What if your TTRPG character suddenly told you they were more than you ever imagined—and what if your RPG's combat and social rules were holding you back?
Matty returns to the podcast and things get spicy fast as we dive into the evolving craft of tabletop RPGs. From character-changing playlists to Vampire: The Masquerade’s approach to social mechanics—and the eternal question of how much combat a game really needs—we explore creativity, game design, and the hidden rules shaping our favorite TTRPGs.
The conversation spans everything from Rifts Chaos Earth, session-zero hype for Vampire, simplifying combat, rethinking social encounters, and how certain games accidentally teach players the wrong expectations.
Got a creative question? Send it to [email protected] or leave your comments in this webszone!
🎧 New here? Like, comment, subscribe, and leave a review on your favorite platform.
🎲 Until next time—keep playing those f***ing role-playing games… or don’t.
By Matt Herzberg & Jesse SauerWhat if your TTRPG character suddenly told you they were more than you ever imagined—and what if your RPG's combat and social rules were holding you back?
Matty returns to the podcast and things get spicy fast as we dive into the evolving craft of tabletop RPGs. From character-changing playlists to Vampire: The Masquerade’s approach to social mechanics—and the eternal question of how much combat a game really needs—we explore creativity, game design, and the hidden rules shaping our favorite TTRPGs.
The conversation spans everything from Rifts Chaos Earth, session-zero hype for Vampire, simplifying combat, rethinking social encounters, and how certain games accidentally teach players the wrong expectations.
Got a creative question? Send it to [email protected] or leave your comments in this webszone!
🎧 New here? Like, comment, subscribe, and leave a review on your favorite platform.
🎲 Until next time—keep playing those f***ing role-playing games… or don’t.