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Ending a tabletop RPG session can feel awkward, rushed, or flat—even when the rest of the game was great. So how should a session end? In this episode of The Jaunty Mantis, we unpack why session endings matter, why Game Masters are often overly self-critical, and how to end sessions in ways that build momentum instead of killing it. From cliffhangers and cutaways to ending mid-combat (on purpose), we explore practical techniques you can use immediately—without burning yourself out trying to be “cinematic” every time.
Music by Karl Casey @ White Bat Audio
By Matt Herzberg & Jesse Sauer5
1515 ratings
Ending a tabletop RPG session can feel awkward, rushed, or flat—even when the rest of the game was great. So how should a session end? In this episode of The Jaunty Mantis, we unpack why session endings matter, why Game Masters are often overly self-critical, and how to end sessions in ways that build momentum instead of killing it. From cliffhangers and cutaways to ending mid-combat (on purpose), we explore practical techniques you can use immediately—without burning yourself out trying to be “cinematic” every time.
Music by Karl Casey @ White Bat Audio

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