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He invented card crafting — and he may have just reinvented deck building. John D. Clair designed 🚀 SPACE BASE, 🏴☠️ DEAD RECKONING, 🎲 CUBITOS, 🐎 READY SET BET, and 🔮 MYSTIC VALE — and his new "momentum" system in ⚔️ UNSTOPPABLE is the engine behind the smash-hit 👑 DUNGEON CRAWLER CARL board game. In this one, I review Unstoppable to the designer's face for the very first time.
━━━━━━━━━━━━━━━━━━━━━━━━
🎙️ IN THIS EPISODE, WE GO DEEP:
🧒 Designing his first game at 9 (thanks, Mom)
💰 Quitting the day job — royalties, risk & the AEG deal
🃏 Dominion, Ascension & why deck building is a design "cheat code"
✂️ Card crafting — why it never spawned a genre
⚡ Momentum deck building & the 2009 prototype that waited a decade
🎲 Luck vs. agency — why new players blame the dice
🌶️ The BGG comments he SAVES & the review that stung
🗞️ BREAKING: Floors 5 & 6 in the works for Dungeon Crawler Carl
🔮 What's next — Stormlight Archive, Mystic Lands & Electrify
👉 If you want to get inside the mind of the most inventive card game designer working today, this one's a masterclass.
━━━━━━━━━━━━━━━━━━━━━━━━
🔗 LINKS
⚔️ Unstoppable — Renegade Game Studios
▶ https://renegadegamestudios.com/unstoppable/
👑 Dungeon Crawler Carl: Unstoppable + RPG
▶ https://www.backerkit.com/c/projects/renegade-game-studios/dungeon-crawler-carl-rpg-unstoppable
❤️ Support My Work — Join Cardboard
▶ https://crdbrd.app/
━━━━━━━━━━━━━━━━━━━━━━━━
🎧 TOO LONG TO WATCH? THIS IS NOW A PODCAST!
🍎 Apple Podcasts: https://podcasts.apple.com/us/podcast/the-board-game-secret-show/id6785378165
🟢 Spotify: https://open.spotify.com/show/033GRnTDINaxqcoJksaCl4
🔵 Amazon Music: https://music.amazon.com/podcasts/01414914-23bd-4f4c-a29f-50daa231f364
━━━━━━━━━━━━━━━━━━━━━━━━
⏱️ CHAPTERS
00:00 - Intro — who is John D. Clair
00:52 - Designing his first game at 9 (Monster Cards)
05:19 - Maze books & gamifying mazes as a kid
13:24 - Going full-time in 2018 & the AEG deal
16:52 - Why Unstoppable went to Renegade — the IP bet
18:52 - The games he loves (and the two kinds he doesn't)
22:59 - Inspiration & giving credit to other designers
27:12 - Playing Dominion for the first time
30:46 - Why deck building is so addicting
34:38 - Ascension's influence & Dead Reckoning's 2D market
38:52 - Card crafting — a lateral evolution, not a genre
42:16 - The deck building problem card crafting solves
46:05 - Deck-driven board games — Dune: Imperium & Arnak
47:35 - Unstoppable & momentum deck building
50:45 - The 2009 prototype behind Unstoppable
58:04 - The magic moment — two dead cards into a combo
1:00:27 - Difficulty & learning to pump the brakes
1:08:08 - Luck, agency & why new players blame the dice
1:17:48 - How many plays before Unstoppable clicks?
1:18:46 - What do reviewers owe designers?
1:22:03 - BGG comments, Space Base's two bad cards & the review that stung
1:31:36 - Fixing the card market — six levels, straight to hand
1:41:44 - Has momentum transcended deck building?
1:46:01 - The bosses & designing variety
1:52:26 - My gripes — sleeving and that theme
1:55:06 - The IP vision & the future of the Unstoppable line
1:56:36 - Patching a physical game & the new co-op rule
2:00:35 - Dungeon Crawler Carl's campaign mode
2:04:47 - BREAKING — Floors 5 & 6 expansion in the works
2:05:54 - What's new in DCC — looming bosses, races & mana
2:13:39 - The "Unbeatable" difficulty & how John playtests
2:15:17 - Stormlight Archive: War of Roshar (September)
2:17:14 - Mystic Lands & the art problem of card crafting
2:21:03 - Mistborn expansion, Electrify & a 2027 auto-battler
2:23:01 - Wrap-up
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#boardgames #boardgamedesign #unstoppable #dungeoncrawlercarl #deckbuilding #tabletop #renegadegamestudios #boardgamepodcast
By neongorillasgamesHe invented card crafting — and he may have just reinvented deck building. John D. Clair designed 🚀 SPACE BASE, 🏴☠️ DEAD RECKONING, 🎲 CUBITOS, 🐎 READY SET BET, and 🔮 MYSTIC VALE — and his new "momentum" system in ⚔️ UNSTOPPABLE is the engine behind the smash-hit 👑 DUNGEON CRAWLER CARL board game. In this one, I review Unstoppable to the designer's face for the very first time.
━━━━━━━━━━━━━━━━━━━━━━━━
🎙️ IN THIS EPISODE, WE GO DEEP:
🧒 Designing his first game at 9 (thanks, Mom)
💰 Quitting the day job — royalties, risk & the AEG deal
🃏 Dominion, Ascension & why deck building is a design "cheat code"
✂️ Card crafting — why it never spawned a genre
⚡ Momentum deck building & the 2009 prototype that waited a decade
🎲 Luck vs. agency — why new players blame the dice
🌶️ The BGG comments he SAVES & the review that stung
🗞️ BREAKING: Floors 5 & 6 in the works for Dungeon Crawler Carl
🔮 What's next — Stormlight Archive, Mystic Lands & Electrify
👉 If you want to get inside the mind of the most inventive card game designer working today, this one's a masterclass.
━━━━━━━━━━━━━━━━━━━━━━━━
🔗 LINKS
⚔️ Unstoppable — Renegade Game Studios
▶ https://renegadegamestudios.com/unstoppable/
👑 Dungeon Crawler Carl: Unstoppable + RPG
▶ https://www.backerkit.com/c/projects/renegade-game-studios/dungeon-crawler-carl-rpg-unstoppable
❤️ Support My Work — Join Cardboard
▶ https://crdbrd.app/
━━━━━━━━━━━━━━━━━━━━━━━━
🎧 TOO LONG TO WATCH? THIS IS NOW A PODCAST!
🍎 Apple Podcasts: https://podcasts.apple.com/us/podcast/the-board-game-secret-show/id6785378165
🟢 Spotify: https://open.spotify.com/show/033GRnTDINaxqcoJksaCl4
🔵 Amazon Music: https://music.amazon.com/podcasts/01414914-23bd-4f4c-a29f-50daa231f364
━━━━━━━━━━━━━━━━━━━━━━━━
⏱️ CHAPTERS
00:00 - Intro — who is John D. Clair
00:52 - Designing his first game at 9 (Monster Cards)
05:19 - Maze books & gamifying mazes as a kid
13:24 - Going full-time in 2018 & the AEG deal
16:52 - Why Unstoppable went to Renegade — the IP bet
18:52 - The games he loves (and the two kinds he doesn't)
22:59 - Inspiration & giving credit to other designers
27:12 - Playing Dominion for the first time
30:46 - Why deck building is so addicting
34:38 - Ascension's influence & Dead Reckoning's 2D market
38:52 - Card crafting — a lateral evolution, not a genre
42:16 - The deck building problem card crafting solves
46:05 - Deck-driven board games — Dune: Imperium & Arnak
47:35 - Unstoppable & momentum deck building
50:45 - The 2009 prototype behind Unstoppable
58:04 - The magic moment — two dead cards into a combo
1:00:27 - Difficulty & learning to pump the brakes
1:08:08 - Luck, agency & why new players blame the dice
1:17:48 - How many plays before Unstoppable clicks?
1:18:46 - What do reviewers owe designers?
1:22:03 - BGG comments, Space Base's two bad cards & the review that stung
1:31:36 - Fixing the card market — six levels, straight to hand
1:41:44 - Has momentum transcended deck building?
1:46:01 - The bosses & designing variety
1:52:26 - My gripes — sleeving and that theme
1:55:06 - The IP vision & the future of the Unstoppable line
1:56:36 - Patching a physical game & the new co-op rule
2:00:35 - Dungeon Crawler Carl's campaign mode
2:04:47 - BREAKING — Floors 5 & 6 expansion in the works
2:05:54 - What's new in DCC — looming bosses, races & mana
2:13:39 - The "Unbeatable" difficulty & how John playtests
2:15:17 - Stormlight Archive: War of Roshar (September)
2:17:14 - Mystic Lands & the art problem of card crafting
2:21:03 - Mistborn expansion, Electrify & a 2027 auto-battler
2:23:01 - Wrap-up
━━━━━━━━━━━━━━━━━━━━━━━━
#boardgames #boardgamedesign #unstoppable #dungeoncrawlercarl #deckbuilding #tabletop #renegadegamestudios #boardgamepodcast