Azure & DevOps Podcast

John Miller on Microsoft Teams Apps with Blazor - Episode 165


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This week, Jeffrey is joined by John Miller to discuss Microsoft Teams Apps with Blazor.

 

John Miller is a Senior Program Manager at Microsoft. Lately, he has been working on the MS Teams toolkit to make Teams Apps with Blazor. He also works on Visual Studio Tools for Unity.

 

With .NET 6 just around the corner and Blazor support and enhancements coming out, John shares all about the work he is doing with Microsoft Teams Apps with Blazor, the Teams toolkit, TeamsFx, and Visual Studio Tools for Unity. If you’re a developer that is curious about Microsoft Teams Apps, you won’t want to miss out on today’s conversation!

 

Topics of Discussion:

[:39] About The Azure DevOps Podcast, Clear Measure; the new video podcast Architect Tips; and Jeffrey’s offer to speak at virtual user groups.

[1:13] About today’s episode with John Miller!

[1:30] Jeffrey welcomes John to the podcast.

[1:38] John shares his career history that led him to Microsoft and to the current team he is in.

[3:45] John shares the vision for the type of Blazor app that he is working on for Microsoft Teams.

[5:04] Are people using what John and the team are working on right now? Where is it in its lifecycle?

[6:19] Is Microsoft Teams Apps with Blazor similar to Zoom apps?

[7:53] Could you use the message extensions in Teams similar to how Slack commands work?

[8:30] Jeffrey shares his vision for how Development teams could work with Teams Apps.

[9:52] How much of the Teams application can be controlled with code that you yourself build?

[10:57] Are custom mini-applications part of the vision for Teams?

[12:45] Where to go to try out TeamsFX and the Teams toolkit and provide feedback.

[13:16] A word from The Azure DevOps Podcast’s sponsor: Clear Measure.

[13:50] Will Teams Apps be just as usable in the desktop version as the web version?

[15:06] What does the Visual Studio project type look like for Teams Apps?

[16:57] What are the options for running Teams locally?

[18:23] John explains what the automated testing touchpoints are for Teams.

[20:22] Are there no limitations for testing methods?

[20:42] How would you deploy your app to the Teams production environment?

[21:50] With Teams, is there such a thing as a non-production Teams environment that could be deployed to and tested out before actually modifying what people are using day-to-day?

[23:03] Can you create any number of non-production environments?

[23:53] What is the current status of Unity? Why should developers take a look at it?

[26:12] What consoles can you target with Unity?

[27:05] Resources that you should take a look at as a developer to learn more!

[28:08] Where to find John Miller online.

[28:53] Jeffrey thanks John for joining the podcast.

 

Mentioned in this Episode:

Architect Tips — New video podcast!

Azure DevOps

Clear Measure (Sponsor)

.NET DevOps for Azure: A Developer’s Guide to DevOps Architecture the Right Way, by Jeffrey Palermo — Available on Amazon!

bit.ly/dotnetdevopsebook — Click here to download the .NET DevOps for Azure ebook!

Jeffrey Palermo’s YouTube

Jeffrey Palermo’s Twitter — Follow to stay informed about future events!

DEVintersection Conference — Dec. 7th‒9th in Las Vegas, Nevada (Use discount code: PALERMO)

John Miller’s Website

John Miller’s Twitter @JMillerDev

John Miller’s LinkedIn

John Miller’s GitHub @TheRealJohn

GitHub.com/OfficeDev/TeamsFx

Xamarin

Unity

Blazor

Microsoft Teams Toolkit

Azure DevOps Podcast: “Daniel Roth on Web Development with .NET 6 - Episode 158”

 

Want to Learn More?

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