HPCritical

JRPG Club: Final Fantasy XII Pt. 2


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JRPG Club continues as the HPCritical JRPG crew traverse through Final Fantasy XII: The Zodiac Age. We’ve reached the second stopping point for Final Fantasy XII: The Zodiac Age, which was reaching the Ozmone Plains. Check out how we feel about the game and story so far.

So the JRPG Club has made it to the Ozmone Plains in Final Fantasy XII: The Zodiac Age and this checkpoint was quite a hefty one. New plots have been revealed, old characters have returned and the politics have ramped up. In this second episode, we discuss the newly added party members, the shocking revelations, quite a few boss fights and so much more. Have a listen.

Join HPCritical and friends as they tread through FFXII and join the journey if you’d like. The first stopping point is reaching the Firemane boss fight. That’s where we stop talking on this current episode. To continue on with us our next stopping point is reaching the Ozmone Plains. For this episode we share our initial impressions of the game, the story so far, how we feel about the characters, and the battle mechanics, all from the perspective of JRPG and FFXII veterans to newcomers some of whom have never played a JRPG before. Come listen along as our story begins.

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