Pick Up and Deliver

Juggling Complexity (Not Quite Enough 3)


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Brendan talks about juggling complexity, a return to a version of the subject of “Not Quite Enough.” Join us, won’t you?
  • Pick Up & Deliver 002: Not Quite Enough
  • Pick Up & Deliver 365: Not Quite Enough, Revisited
  • Speed vs. Efficiency (Not quite enough speed)
    • Ark Nova
    • Praga Caput Regni
  • Ducks in a Row (Not quite enough planning)
    • On Mars
    • Underwater Cities
  • Ticking Clock (Not quite enough time)
    • Agricola
    • Trickerion
  • Not Quite Enough
    • Brass: Birmingham
    • Orléans
What games would you put in these categories? Share your thoughts over on boardgamegeek in guild #3269.
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