The Generalists

Julian Bragagna – Technical Artist: On Procedural Modeling in Houdini. Struggles, and Perfectionism


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I sat down with Julian Bragagna a technical artist at Cloud Imperium Games (yep, Star Citizen). Julian spills the beans, shares war stories from projects like Skylark, and drops truth bombs about ego, communication, and why conferences are career rocket fuel. Trust me, you wanna hear this.

Project Skylark Credits:

Simon Verstraete - Project Lead, Bottle Tool, Cloud Tool, Birdhouse Tool, Plant Tool, Trim Sheet Tool, Rock Tool

Marn Schokker - Building Tool

Julian Bragagna - Wooden Bridge Tool, Stone Bridge Tool, Fence Tool, Scatter Tool

Lea Kronenberger - Lead Artist, Environment

George Hulm - Natsura Foliage Tools

- Project Skylark: https://www.sidefx.com/learn-main-menu/tech-demos/project-skylark/

Links and resources:

- Julian’s Bolg: https://www.artstation.com/julianbragagna/blog

- Project Grot: https://www.sidefx.com/learn-main-menu/tech-demos/project-grot/

- Project Skylark: https://www.sidefx.com/learn-main-menu/tech-demos/project-skylark/

- Julian on BSKY: https://bsky.app/profile/jooleanboolean.bsky.social

- Julian on LinkedIn: https://www.linkedin.com/in/julianbragagna/

Timestamps

00:00 - Julian From Vienna to Star Citizen

04:22 - Houdini Love-Hate Relationship

08:45 - Skyllark & Grot

15:30 - Tech Artists NEED Communication

22:10 - Conferences & Networking

30:05 - Start Ugly, Ask Dumb Questions

37:40 - Outro

Join host Jack Gutmann and Julian Bragagna: Tech Artist at Cloud Imperium Games (Star Citizen), as they unravel the art of procedural magic in game development. Julian shares raw insights on overcoming imposter syndrome. Perfect for aspiring tech artists, Houdini newbies, and anyone who geeks out about game dev’s unsung heroes.

#TechArt #GameDev #Houdini

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The GeneralistsBy Jack Gutmann