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By Just One More Fix
The podcast currently has 242 episodes available.
Lovecraft Country is a new series on HBO that draws inspiration from HP Lovecraft's mythos. We take a look at using the series as a source of inspiration for your Harlem Unbound and Trail of Cthulhu games. The series is full of developed characters with complex motivations and it grounds the series in time in a way that many others have not been able to.
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Lacey is finishing up I am Legend and lead us into a discussion about solo gaming in the survival horror genre. We talk about common tropes, motivations with some additional sources of inspirations, and how we would make it game-able. We break down the systems we would use as well as systems that would fall short.
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We take a look at games that we were super excited for and after getting them to the table, maybe didn't live up to our expectations or perform the way we thought they would. Then we talk about game that haven't made it to the table but should.
Thanks for sticking with us through our covid and treepocalypse!
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We all have books sitting on our shelves full of awesome and powerful items, but somehow we don't bring those items to the table enough. We started a game with the Octo Planetary Blade and a Deck of Many Things that inspired this episode and how we have a tendency to hold back on giving players access to some of the more powerful and legendary items.
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Back on the mics after a short break. We talk about our recent gaming exploits, a few new sources of inspiration, and a newly arrived and long awaited rpg arrival.
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This episode is one part gamestorm and one part disaster. We have talked about making an incident command rpg where the players would take the roles of the incident command when managing a disaster. This episode picks up as we were having a conversation about it and it grew into a larger discussion.
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Since GenCon was cancelled, we ended up moving our fall HillCon to have a chance to catch up on some gaming. Lacey and James break down games we ran and played, as well as some of the surprises that came out of those games.
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Tolkien loved arduous journeys and Jackson reinforced them with sweeping travel montages. The journey to adventures is just a quick navigation check without much of a consequence. With travel being such a big part of most adventure stories why does it fall so flat at our tables. James and Lacey look at making these moments matter more for our games and to characters that seem purpose built for these situations but this piece is just left out.
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We have all played or ran games where everyone one died a gruesome death. So what can we do to make it satisfying for everyone at the table? Some games do it better than others and some adventures seem to be made to drive towards a TPK and then be replayed. We take a look at the differences in theme, expectation, and games to make everyone's demise a more enjoyable experience.
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Whether its two sided, questionnaire, spreadsheet, or artistic, every game has one. We break down some of the character sheets for the games that we play, our preferences, short comings, styles, and how they effect play at the table.
Twitter @justonemorefix
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Gonna Geek Network
The podcast currently has 242 episodes available.