Board Game Impact

KeyForge – Impact Review


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Have you ever played collectable card games like Magic the Gathering, or Are you looking for a new card game to play against others? Check out this episode where  Bruce takes a look at the brand new, procedurally generated card game KeyForge: Call of the Archons made by Richard Garfield and published by Fantasy Flight Games. KeyForge has a lot of new and unique aspects that you will discover in this episode that set it in a whole new league of games while keeping the game easy to understand and is full of fun exploration for the players.

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To learn more about KeyForge:

Check out the BoardGameGeek page and visit Fantasy Flight's webpage. 

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Transcription
00:00:06 - 00:05:03

Hello and welcome to board game impact a podcast where look into board games and related topics. So that way you can know the impact that they may have fear gaming group. Today. I'm looking into key Ford's call the are cons designed by Richard Garfield and published by fantasy flight games. My name is Bruce Brown and you can find me on board game geek, as Bruce Brown as well as on Facebook, Instagram Twitter patriotic as board game impact. So today, I'm going to give be giving you look at key Ford's call the Arcand from here on out and it's going to refer to it as key forwards key forge a game designed by Richard Garfield which some of you may be familiar with that name from one of our earlier episodes. When we talk to Erin dean about her book for the love of board games in which she interviewed Richard Garfield Richard Garfield is the one of the regional designers of magic the gathering and now several years later came out with eight new card game. And that card game is called key forge- so key is a card game in which each player has a deck of thirty six cards that are procedurally generated, I'll get into what all that means here in a minute, but they play with their deck, and they're going to be playing creatures artifacts and some other unique abilities or actions. And I. Homes and upgrade cards from their hand onto creatures in order to forge what are called keys keys are constructed by collecting amber during your turn. And if at the start of your turn you have six amber, then you get you must forge a key. And if you Ford's three keys you win the game. But you can only four Domecq some of one during that initial part of your turn. Now, how do you do all this? So what's kind of cool is that the game of key forge- the world? If key for realms of keyboard is divided among seven houses, an every single deck has three different houses in it. And each of those houses has exactly twelve cards in the deck. So, you know that a third of the deck is going to be one house third another house third, the third house. But at the start of your turn you choose a house that is represented in your deck. And what's fascinating is that is the only house as creatures everything else. Cards from that house. The only things that you can play or fight with excetera during your turn making the other two thirds of your deck, not usable. Now it's kind of fascinating. Or there are some synergies that you can do to use different neighboring creatures and things which are fascinating.
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Board Game ImpactBy Bruce Brown

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