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Playing games together in the same room on, say, a couch used to be the norm. Going round your mate's house to check out the new game they bought and maybe trying to beat the campaign together was the highlight of a weekend. It seems this story is a thing of the past with most gaming moving on-line - or has it? Dan and Chris invite a special guest armed with facts and a healthy serving of bias to discuss this important topic of our times.
Most games will include enemies of some kind right? But are they any good? Ok, I guess they're all bad...but are they fun, engaging, or memorable? Dot they stand out? Dan and Chris have both made a short-list of their favourite enemies and fight to justify why their choices belong in the enemy hall of fame!
Games are about gameplay and having fun right? So why does any of that need a story? Dan and Chris explore the pros and cons of story within games, but not before a cheeky haiku and a limerick!
Dan and Chris venture into the murky depths of Piracy in this episode. When is it wrong, and when might it be...justified? Dan puts Chris to the test with a series of ever grey-er scenarios. Play along in this episode and ask yourself, would I pirate if that happened to me?? Will you agree with Chris? With Dan? Or have your own answer?
Dan and Chris welcome their first ever guest to the podcast to discuss the game design of Diablo 2.
We'll be covering what we loved about the game, how it found a special place in our hearts, and what about the game design could be better...
Credit to Matt Uelmen for his Rogue encampment music used throughout this episode.
Dan and Chris break from their normal content to discuss a brand new game - Hollow Knight: Silksong.
We'll be covering what Silksong does well, badly, horribly and just how many hours Dan has put into that game so far! But not before we take the time to find out what we've both had for breakfast :D
PC vs Console, which is better and why? Join us as we discuss our early experiences of gaming on computers and consoles, what made each special, and what's missing in modern gaming.
We take a moment to discuss a treasured franchise of gaming, spawning many games in a rich lineage of games. That right, Worms! (we also spare 10 minutes to talk about the new Oblivion Remaster...).
remix of 149187__adriann__harp-strum.flac by Timbre -- https://freesound.org/s/188133/ -- License: Attribution NonCommercial 4.0
Harp Strum.wav by adriann -- https://freesound.org/s/149187/ -- License: Creative Commons 0
By popular request, Dan and Chris dive into their a shortlist of favourite games. What makes them special? Why do they deserve a spot at the table? Let's find out.
We got thinking the other day - what makes a good game? What makes it worth playing? Does it need a unique mechanic or slant, or can familiar design from the past be enough? Lets find out.
From the publisher's feed