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After rescuing Cassidy from herself, the Away Team decides to take Cassidy to War for safekeeping. On their way to dropping off the ex-head of Ascended Corp., the group runs into two allies in the midst of some knock-down, drag-out diplomacy. Selene mediates for the group, Grom joins in on the action, Zag has a break-up, and Efimia burns a bridge with an ally to start to build one with another.Support Dice Palace 2.0 on Kickstarter to get a premium dice display & storage system for your dice collection! Click here to get rolling! https://www.kickstarter.com/projects/kakapopo/dicehoarder?ref=93i6os
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By Knocked Prone - D&D Podcast4.9
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Send us a text
After rescuing Cassidy from herself, the Away Team decides to take Cassidy to War for safekeeping. On their way to dropping off the ex-head of Ascended Corp., the group runs into two allies in the midst of some knock-down, drag-out diplomacy. Selene mediates for the group, Grom joins in on the action, Zag has a break-up, and Efimia burns a bridge with an ally to start to build one with another.Support Dice Palace 2.0 on Kickstarter to get a premium dice display & storage system for your dice collection! Click here to get rolling! https://www.kickstarter.com/projects/kakapopo/dicehoarder?ref=93i6os
Support the show