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Eva Khan shares insights into her futuristic, dystopian cyberpunk-inspired master's thesis project "Molten Memories". She explains how memories shape us and our environment, and how new technologies like machine learning and neural links could allow us to store, transfer, and modify memories in immersive 3D environments.Khan details the narrative, concepts, characters, environments, vehicles, and technical workflow behind her project. She discusses key influences like the film Ghost in the Shell, finding inspiration in sci-fi architecture and intangible realities. Khan walks through her process of developing assets, animations, rigging, lighting, scenes, and camera work to bring her vision to life. She shares tips on software, modeling techniques, iteration, and more. Khan emphasizes the importance of storytelling, pacing, and cinematic techniques in architectural visualization. Overall, her project offers a masterclass in worldbuilding, visual effects, and using emerging tools to create fully-realized visions of the future.
00:00 - Introduction00:17 - Inspiration from Ghost in the Shell movie01:13 - Overview of Molten Memories project concepts02:21 - Introduction to the cyborg Duran03:10 - Process of memory manipulation04:15 - Bim corpuscles for data collection05:28 - City scale data aggregation07:15 - Vehicles designed for the city08:46 - Scene setup in Unreal Engine09:59 - Breakdown of scenes and transitions18:54 - Ghost in the Shell movie inspiration20:18 - Narrative and environment creation43:57 - Final rendered cinematic video47:48 - Summary and closing
Eva Khan shares insights into her futuristic, dystopian cyberpunk-inspired master's thesis project "Molten Memories". She explains how memories shape us and our environment, and how new technologies like machine learning and neural links could allow us to store, transfer, and modify memories in immersive 3D environments.Khan details the narrative, concepts, characters, environments, vehicles, and technical workflow behind her project. She discusses key influences like the film Ghost in the Shell, finding inspiration in sci-fi architecture and intangible realities. Khan walks through her process of developing assets, animations, rigging, lighting, scenes, and camera work to bring her vision to life. She shares tips on software, modeling techniques, iteration, and more. Khan emphasizes the importance of storytelling, pacing, and cinematic techniques in architectural visualization. Overall, her project offers a masterclass in worldbuilding, visual effects, and using emerging tools to create fully-realized visions of the future.
00:00 - Introduction00:17 - Inspiration from Ghost in the Shell movie01:13 - Overview of Molten Memories project concepts02:21 - Introduction to the cyborg Duran03:10 - Process of memory manipulation04:15 - Bim corpuscles for data collection05:28 - City scale data aggregation07:15 - Vehicles designed for the city08:46 - Scene setup in Unreal Engine09:59 - Breakdown of scenes and transitions18:54 - Ghost in the Shell movie inspiration20:18 - Narrative and environment creation43:57 - Final rendered cinematic video47:48 - Summary and closing