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As the battle of attrition continues, our heroes stumble on the body of fallen Glint as it begins to reconstruct itself into a gelatinase mess.
However the battle to claim the Trophy Mountains seems to slip away out of the Empire grasp once more. The Red One's rage is unleashed onto the party. But with her back in the corner, one powerful strike after another, the so-called "Boogeyman" figure of this region draws her last breath.
Unfortunately the Empire's defeat is not the only threat to Lu'sair. As the fire rift roars, spreading destruction from the center of the city, where Atlas's father stayed behind in an attempt to close the rift.
This campaign is using the Daggerheart rule set.
Welcome back to the main campaign!
We jump right back in as Glint (formerly known as Siglin) is confronted by the Red One.
As the two have a verbal battle on who was Empire's weakest link, the city of Lu'sair Garoch is engulfed in flame. The fire portal in the middle of the city goes rampant as Empire forces close in.
Split 4 ways our group of heroes assist the city in what ever manner they can to prevent the invasion and save the city.
As once again, Glint stands face to face with The Red One.
This campaign is using Daggerheart rule set.
Gunder, Rob, Arden and Edgar had one mission, to retrieve the ancient relic that will give them a winning hand in the war against the Delican Republic.
After many challenges our 4 Lieutenants make to the center of the Caldera. As they remove the relic and fire rift opens and for the first time in hundreds of years, the Trophy Mountains volcano is active once more.
The tunnels begin to collapse as the party makes a daring escape attempt, as the wall start to crumble around them the chances of everyone escaping grow slimmer and slimmer.
Down the mountains beyond the Elder Woods, the last battle of the Shimmerstone Gap is under way. As the mountains erupts once again, the continent of Hemvind holds its breath.
This campaign is using Daggerheart rule set.
Deep inside the caldera of The Trophy Mountains a battle is in full swing. A special task force of 4 Lieutenants vs the Delican Guard clash in hopes of coming out victorious and claim the ancient artifact stored deep in these ruins.
While Edgar and Arden raise their swords for glory, honor and hopes of recovering their spark. Rob and Gunder face off against the enemies that haunt their past.
As the dust settles on the battlefield, only one side will hold the ancient relic.
This campaign is using Daggerheart rule set.
Our 4 Lieutenants clear their path to move further into the ancient ruins after defeating and integrating the Delican soldiers guarding the front door.
However the path forward is a maze of many winding paths leading to dead ends and traps that have not been touched in hundreds of years.
Through sheer will power the party stumbles into a massive chamber with no apparent exit aside from a large door. Putting their brilliant lieutenant brains together the party comes up with a unique solution that grants passage further into the ruins.
But upon entering the next chamber the enemies of their past await for them, weapons at the ready.
This campaign is using Daggerheart rule set.
Our 4 Lieutenants make their way back to the Delican border and head towards the Trophy Mountains. Finding a secret entrance they enter the caldera, as the remains of ancient temple surround them.
However they are not the only ones looking for the artifact as the group of Delican soldiers guard the temple entrance.
This campaign is using Daggerheart rule set.
A courier arrives summoning our 4 Lieutenants on the behalf of Veyra the Red One.
As lieutenants make their journey back to the city of Castellia we get a glimpse into each members lives and as they rose up in the ranks to their current position. Upon entering the city many things that have shaped our warrior's paths unraveled in small detail and they made their way to their fateful meeting.
Inside the castle wall Veyra the Red assigns a mission to infiltrate the Delican Republic and discover an ancient temple in the center of The Trophy Mountains where they will need to retrieve and lost artifact that will give the Empire and winning edge in the war.
This campaign is using Daggerheart rule set.
Welcome to Embers of Shimmerrstone, a prequel campaign following 4 Lieutenants of the the Iridian Empire who are fighting what seems like a never ending war.
Rob, Gunder, Edgar and Arden fight back to back defending a bridge crossing from invading Delican forces. Successfully claiming the victory they are summoned by the Red One a member of the Sightful Seven.
This campaign is using Daggerheart rule set.
Bonus level up episode between Episode 9 and 10. Face to face with the Red One our heroes get an opportunity at a level up. What will the players choose as the hope to save the city of Lu'sair Garoch!
This campaign is using Daggerheart rule set.
DISCLAIMER: Apologies for the bad audio quality this episode. It was recorded spur of the moment as we were able to play face to face for a single session.
Preparations begin to bolster the defenses against the Iridian Empire. As Atlas catches up with his father, Damien has another vision with Orinath as he takes over the forge once again. Leaghy discovers that his diplomatic acquittances are in town and begin to plan for a meeting with the Red One. With Glint taking charge on assigning defensive measures as if it was always his calling. The events that shaped the beautiful settlement of Lu'sair Garoch loom over the Trophy Mountains once again.
This campaign is using Daggerheart rule set.
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