Best Practices in Education

Learning about Community in Virtual Worlds


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Elisabeth Hayes and John Carter McKnight describe an interdisciplinary university course that introduces students to community and governance in two virtual worlds, Second Life and World of Warcraft. Focus was on the collective class project, the formation of a class "guild," and how the combination of face-to-face meetings, along with guided and self-directed experiences in both worlds, affected the students' engagement and learning.
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Best Practices in EducationBy Treet TV