The Book provide a comprehensive guide to Android game development using Java, starting with basic concepts and gradually progressing to more advanced topics. The book uses a practical approach by building several games, from simple ones like Sub' Hunter and Pong to more complex ones like Bullet Hell and Scrolling Shooter. Each chapter focuses on specific Java and Android concepts relevant to game development, such as variables, methods, loops, graphics, collision detection, sound effects, and design patterns. The book also explores topics like Android localization, data structures, and threading, which are crucial for building efficient and engaging mobile games.
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