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This week, we begin talking about some theme park malfunctions, which ends up leading perfectly into our plan to give our Epic Universe some harrowingly dangerous attractions. First up, Scottye invites guests into The Tomb Of Wonders, a dark ride coaster featuring very real special effects that (hopefully) just barely miss riders. Then, Jim takes the idea of the heartline barrel roll and adds, you know, a space camp gyroscope to it. I mean, the point was to be dangerous, right?
Next week -- we celebrate (?) 100 episodes (and a top 5 show) by playing Jim's tabletop RPG Survive The Magic.
Support Opposite Attractions: A Theme Park Design Show
By Jim Murphy & Scottye Moore5
77 ratings
This week, we begin talking about some theme park malfunctions, which ends up leading perfectly into our plan to give our Epic Universe some harrowingly dangerous attractions. First up, Scottye invites guests into The Tomb Of Wonders, a dark ride coaster featuring very real special effects that (hopefully) just barely miss riders. Then, Jim takes the idea of the heartline barrel roll and adds, you know, a space camp gyroscope to it. I mean, the point was to be dangerous, right?
Next week -- we celebrate (?) 100 episodes (and a top 5 show) by playing Jim's tabletop RPG Survive The Magic.
Support Opposite Attractions: A Theme Park Design Show