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One of the joys of having a player character survive for any length of time is the prospect of advancement and improvement for that character via whichever system your rule set utilizes. GMs Chris and Travis weigh in on various theories as to when and how such advancement should be awarded, and how the decisions you make in this area shape how your game is experienced, played, and ultimately enjoyed.
~ UPDATE ~
Thanks to all those who reached out and let us know about the wonky audio in the first half of the episode. Our executive assistant Trevor has been flogged.
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One of the joys of having a player character survive for any length of time is the prospect of advancement and improvement for that character via whichever system your rule set utilizes. GMs Chris and Travis weigh in on various theories as to when and how such advancement should be awarded, and how the decisions you make in this area shape how your game is experienced, played, and ultimately enjoyed.
~ UPDATE ~
Thanks to all those who reached out and let us know about the wonky audio in the first half of the episode. Our executive assistant Trevor has been flogged.