how he got his start building projection mapping systems when the
technology was brand new, what it’s like to
design content for dome projections, and why the technical constraints
of light and contrast matter more than most people realize. He talks
about how AI tools like GitHub Copilot have expanded his ability to work
across platforms like Unity, Unreal Engine, and web-based 3D, and
explains his philosophy of using AI to build tools rather than generate
results. Manuel also discusses his work with the
DATARAIZ lab, where he and his
collaborators are rebuilding the spirit of hacker spaces and open-source
communities to bridge art and engineering. The episode closes with the
story of one of his favorite projects: a light installation on a
powerline tower that has been standing and evolving for over 14
Topics Covered
Getting started with creative technology: Learningvvvv, building custom systems for
audiovisual performances, and riding the early wave of projection
mapping
AI as a tool-builder, not a result-generator: UsingGitHub Copilot and VS Code to unlock platforms like Unity, Unreal
Engine, and THREE.js for web-based VR
and AR, and building tools rather than just generating images and video
Live performance and the thrill of pressing thebutton: Why Manuel gravitates toward live events where the show
depends on systems he built, and the balance between engineering and
improvisation
Dome projections: The technical challenges ofcontrast and brightness, designing for exploratory
vs. fixed-point-of-view experiences, and creating a real-time collective
interactive dome installation where audience members controlled visuals
via QR codes on their phones
The BuzludzhaMonument: How an abandoned brutalist communist-era dome
building in Bulgaria inspired Manuel’s artistic work
Projection mapping a building: Logistics of lightcontamination, why abstract content and forced perspective work better
than narrative characters, and why projector power is the biggest
constraint
Festival vs. public audiences: How attention span,client expectations, and narrative length shift depending on the
setting
Working with tech companies: Why even tech-savvyclients are still surprised by creative technology: “people haven’t seen
it all”
DATARAIZ lab: A Buenos Aires initiative rebuildingthe hacker space spirit, bridging artists and engineers, and running
workshops on interactive technology and dance
Teaching immersive technology to dancers: Helpingnon-technical creators understand what’s possible with motion tracking,
projection, and sensors
The case for “less” in immersive tech: Usingimmersive experiences to get people off their phones and into shared,
real-life interactions
Tecnópolis powerline tower: The Coloso at Tecnópolis project,built on a power line tower that has been standing
for 14+ years
Guest Bio
is a creative technologist and visual artist with over 15 years of
experience specializing in immersive audiovisual experiences and
interactive installations around the world. He has taught at
universities and cultural institutions worldwide, and has led projects
in places like Tokyo, Hong Kong, Berlin, and the United States.