In the first part of Light Wrap in Action, you learnt that light wrap is now a component of the Action 3D compositor.
Because of that, you can apply light wrapping to any 3D object in the 3D scene.
So in part 2 of the series, you'll learn how to apply light wrapping to a 3D geometry. This could be used for better integration or even creative effect in a motion graphic composite.
Keeping it all live and aware of the 3D composite.