On Episode 206 of Line of Sight, Bret and Jaden are here to chat about 3D
terrain, what’s great about it, why Warmachine players tend to not use it,
and then dive deep into some possible workarounds for making it better for
play within the current ruleset.
Next, they go completely off the rails and suggest a number of core rule
and terrain rule changes and additions that they think would make 3
Dimensional Terrain more viable for competitive Warmachine play without
sacrificing the core strengths of the game. We don’t often do rules
redesigns/homebrews on this podcast, so you won’t want to miss this
episode!