With Karen's laser cutting design skills and Felix's soldering, the team have created a prototype of the logic board game using Karen's magnetic clasp design. Now it's time to give the concept a test-run with help from JT Smith, proprietor of The Game Crafter with his professional experience on games design from making games such as "The Captain is Dead". JT informs the team that creating a game which is educational and also fun is one of the hardest concepts to pull off, and usually the design has to compromise somewhere, but where? While Karen contemplates JT's input, Ben and Felix hack at an LCD display with the Pic32 Microcontroller and a DE0-Nano FPGA, hopefully this will lead to a game design that doesn’t rely solely on LEDs! Where do you think the design should compromise? Or do you have experience driving an LCD screen with a microcontroller? Join in with the build design on the element14 Community.