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Wherein our heroes take a trek through Magnamund by way of Corwin holding Jesse as a captive audience to the first novel of the Lone Wolf series, an integral part to Corwin's growing up isolated and weird and just happy to find a way to play Dungeons and Dragons (sort of) without needing friends. Corwin reads the things, Jesse makes the choices and rolls the die.
It's good fun as we play through this book.
Apologies to Gary Chalk for the things we said about the way he draws hands. And children.
By Corwin AlexanderWherein our heroes take a trek through Magnamund by way of Corwin holding Jesse as a captive audience to the first novel of the Lone Wolf series, an integral part to Corwin's growing up isolated and weird and just happy to find a way to play Dungeons and Dragons (sort of) without needing friends. Corwin reads the things, Jesse makes the choices and rolls the die.
It's good fun as we play through this book.
Apologies to Gary Chalk for the things we said about the way he draws hands. And children.