LOTI #012 – Legend of the Innkeeper – “Arena Wrap Up”
Intro:
Welcome to the Legend of the Innkeeper. I’m Vastidious and I’m Ariannwyn. We’re glad you could join us for our twelfth episode.
This week we are talking about…
Updates:
What did you do this week?
Top 3 of the week – Heroes
Vastidious: Hunter, Warlock, Shaman, Priest, Paladin, Druid and Warrior. Sometimes even Mage and Rogue.
Ariannwyn: Priest, Priest, Priest
News
1. The Big Nerf
Zeriyah from Blizzard posted on Thursday:
http://us.battle.net/hearthstone/en/forum/topic/14279128810#1
“Both before and after the release of Curse of Naxxramas: A Hearthstone Adventure, we have been monitoring card balance as more Hearthstone games are played along with the new cards that have been added. After careful consideration we have decided to make balance changes to Leeroy Jenkins (Neutral) and Starving Buzzard (Hunter).
The following balance changes will be made in an upcoming patch:
* Leeroy Jenkins now costs 5 (up from 4)
* Starving Buzzard now costs 5 (up from 2) and now has 3 Attack and 2 Health (up from 2 Attack and 1 Health)
Leeroy Jenkins created a strategy that revolved around trying to defeat your opponent in one turn without requiring any cards on the board. Fighting for board control and battles between minions make an overall game of Hearthstone more fun and compelling, but taking 20+ damage in one turn is not particularly fun or interactive. This was occurring when Leeroy was used in combination with other cards like Power Overwhelming, Faceless Manipulator, Cold Blood, Shadowstep, and Unleash the Hounds, among others.
The amount of cards Starving Buzzard allowed Hunter players to draw ultimately ended up being too excessive for its low cost. This change will allow the Hunter’s opponent more time to react to both the Starving Buzzard and the cards drawn by its power.
Expert cards that are being changed can be disenchanted for their full cost for a limited time once this balance change goes live. The currently targeted date of this balance change is September 22nd.
After these balance changes go live on September 22nd, we will not be making additional card changes between September 22nd and the Hearthstone World Championship at BlizzCon.
We will continue to make balance changes to Hearthstone only when we feel they are completely necessary in order to increase the variety of cards seen at all levels of play and make Hearthstone a more fun and interactive game for everyone.”
Getting Better – Arena Wrap Up “What we have learned”
Deck Building
1. Quality minions (Importance of Chillwind Yeti)
2. Removal removal removal
3. Mana curve
Gameplay
1. Board control (Reddit comment: “The most common mistake I see (as someone who averages 6.5 wins) is people trying to sneak damage in when they should be making a favourable (or even) trade. The damage will come later when you have board control. There are definitely times where you should be going face, but most often that should be when you have a clear finish in mind (pyroblast/fireballs in hand, etc). When in doubt, simplify the board.”)
2. Keep in mind the stages of the game (Mulligan, Early game, Mid game, Late game)
3. Making wise trades/ Mana efficiency
Pushing for Lethal Damage
The only reason why you should choose to attack your opponent rather than trade minions is to push them within the kill range. When pushing for lethal, you should always have a finisher or a backup plan (strong removal, direct damage, silence to break through taunters) in your hand if you consider your opponent capable of finding a solution to the current state of the board.
Each time you allow your opponent to have priority when t...