Loving drawing, films or video games is often the starting point for young people who dream about working in visual effects, animation or games. But for parents and teachers, that passion can raise an uncomfortable question: is enthusiasm alone enough to build a real career?
In this episode of The ACCESS: VFX Podcast, hosts Simon Devereux and Nene Parsotam unpack one of the most common anxieties families have when thinking about creative careers.
We explore the difference between interest, talent and potential, and ask what actually signals that a young person is developing real creative ability rather than simply enjoying a hobby. Is loving drawing, films or games a meaningful starting point... or just the baseline?
Our guests share honest perspectives on how passion evolves into skill, what industry professionals really look for when reviewing junior work, and why persistence, curiosity and experimentation often matter as much as raw ability.
The conversation also looks at the behaviours educators quietly recognise as signs of genuine creative growth: the young person who is always making things, tinkering, experimenting or learning outside the classroom. But we also ask a tougher question: is producing lots of work the same as actually improving?
We examine where formal education fits into this journey. When does a degree or specialist course genuinely add value? What can structured learning provide that self-teaching often cannot? And what are the risks of pushing a young person into the wrong course too early?
Along the way we discuss whether young creatives should specialise early or keep their options open, how messy and non-linear many real industry careers actually are, and how parents can offer support without accidentally applying pressure.
Finally, we tackle the delicate balance between encouragement and realism. When should families start talking honestly about competition, rejection and sustainability in creative industries, and how do you do that without crushing motivation?
Joining Simon and Nene for this discussion are:
Kazia Roach - 2D Supervisor at One of Us
Tom Harrison - CG Generalist at Electric Theatre Collective
Klaudija Cermak - VFX Compositing Lecturer at Escape Studios and VES Global Board Director
James Downes - Director, Animator & Technician, currently Assistant Technologist at Untold Studios
Bradley McAvoy-James - Lecturer in Games Design at Brunel University London
Raiyan Chinoy - Art Director and Lead VFX Artist at DISAUTHORITY
Together they bring perspectives from industry, education and personal experience, sharing what they look for in emerging talent and what families should understand about creative pathways today.
A reminder that loving the craft is only the beginning.