The Flame Learning Channel

Machine Learning - Part 3 - Human Face 3D Relighting - Flame 2020


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In part 3, we continue with the “Face Maps” generator to extract a normals and depth map of the human face.
You learn how to deal with shots other than close ups using constraints and the region of interest.
Finally, you learn how to uses these generated maps with 3D lights in the Action 3D compositor to relight the human face.
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The Flame Learning ChannelBy Autodesk

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