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In this Deep Dive bonus interview, Nightdive's Locke Vincent sits down with Looking Glass Studios programmer/designer Marc LeBlanc to talk about his work on System Shock and System Shock 2, including how he got hired at Looking Glass Studios, his work on titles like Ultima Underworld, and designing key elements in System Shock and System Shock 2!
System Shock 2: 25th Anniversary Remaster
— Available for Pre-Order on PC —
🟢 Xbox: https://bit.ly/SS2AR-Xbox
🔵 PlayStation: https://bit.ly/SS2AR-PlayStation
🔴 Nintendo Switch: COMING SOON
🟡 Steam: https://bit.ly/SS2AR-Steam
🟣 GOG: https://bit.ly/SS2AR-GOG
⭕ Epic: https://bit.ly/SS2AR-Epic
🟠 Humble: https://bit.ly/SS2AR-Humble
5
44 ratings
In this Deep Dive bonus interview, Nightdive's Locke Vincent sits down with Looking Glass Studios programmer/designer Marc LeBlanc to talk about his work on System Shock and System Shock 2, including how he got hired at Looking Glass Studios, his work on titles like Ultima Underworld, and designing key elements in System Shock and System Shock 2!
System Shock 2: 25th Anniversary Remaster
— Available for Pre-Order on PC —
🟢 Xbox: https://bit.ly/SS2AR-Xbox
🔵 PlayStation: https://bit.ly/SS2AR-PlayStation
🔴 Nintendo Switch: COMING SOON
🟡 Steam: https://bit.ly/SS2AR-Steam
🟣 GOG: https://bit.ly/SS2AR-GOG
⭕ Epic: https://bit.ly/SS2AR-Epic
🟠 Humble: https://bit.ly/SS2AR-Humble
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