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On this episode, we chat with Pat Tremblay, Lead Audio Designer at Tribute Games about his experience working on Marvel Cosmic Invasion.
He was the only sound designer on the project, and so Pat's fingerprints can be found throughout all things audio in the game. This led us down a whole bunch of rabbit holes, from how he and the team defined how 'retro' sounding things would be, to how he approached solo vs multiplayer coop in mixing the game, how the team used FMOD to push the use of sound and music into modern-times and so much more!
By Daniel Richer & Dominic CaterinaOn this episode, we chat with Pat Tremblay, Lead Audio Designer at Tribute Games about his experience working on Marvel Cosmic Invasion.
He was the only sound designer on the project, and so Pat's fingerprints can be found throughout all things audio in the game. This led us down a whole bunch of rabbit holes, from how he and the team defined how 'retro' sounding things would be, to how he approached solo vs multiplayer coop in mixing the game, how the team used FMOD to push the use of sound and music into modern-times and so much more!