Flow State

Marvel Snap is so frustrating


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Credits:
Marvel SNAP OST - Chris Alan (https://thechrisalan.com/2022/06/02/who-wrote-the-soundtrack-to-marvel-snap/)
Hero - Martin Garrix and JVKE (https://www.youtube.com/watch?v=J5spiMVI9U8)
Hero (Piano Cover) - Jarel Gomes (https://www.youtube.com/watch?v=1RWNBmTIGtY)

Links to everything @ https://MattHorton.live

0:00 - I shouldn't love this game
1:20 - What SNAP does right
1:46 - Cards RULE
2:15 - The Marvel of it all
3:01 - Why do the mechanics work?
4:12 - The Snap
4:58 - Is it pay to win?
6:45 - What Marvel SNAP gets wrong
6:56 - Cyber Holiday changed my mind
8:37 - What did it cost?
9:03 - I'd rather buy the physical copy
9:46 - You have to do better, Marvel
10:57 - We've done this before
11:59 - Players want credits
13:12 - You're supposed to enjoy video games
14:01 - Marvel SNAP is great despite everything
14:47 - A silly thing I'm doing

Marvel SNAP is a card battler mobile game featuring a wide array of Marvel Comics characters. Players collect and build decks of cards featuring their favorite heroes and villains, and then engage in simple, strategic matches against other players (and occasionally bots). Each card has its own unique abilities and powers that often map directly to the character's super powers, and players must use those abilities wisely to outmaneuver their opponents and emerge victorious. Marvel SNAP's deckbuilding is approachable. It's game play is simple to understand, and it's characters are loved. 

But it's a genre known for predatory monetization practices, and I personally hate online competitive multiplayer games. But I love Marvel SNAP.

So what does Marvel SNAP get right?

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Flow StateBy Matt Horton