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In this episode, Greg sits down with Jack Burrows, a level designer at NetEase, to explore the art, science, and philosophy behind video game level design. They discuss how developers balance player experience with creative ambition, the importance of time management and willpower, and how great design tells a story without words. Jack shares personal insights on motivation, creative process, and the emotional impact of level design, drawing on examples from Bioshock, Skyrim, and Metroid Prime 2: Echoes. Packed with practical advice and industry reflections, this episode is a masterclass for aspiring game designers and anyone curious about how the "sausage is made" in the world of video game development.
Key Moments & Takeaways1. The Developer's Dilemma: Playing Games as a Player vs. Developer (00:00:00 - 00:01:24)
2. Time Management and Discipline (00:01:44 - 00:03:02)
3. The Role of Ambition in Level Design (00:12:26 - 00:17:07)
4. How Great Level Design Tells a Story (00:47:57 - 00:51:04)
By GregIn this episode, Greg sits down with Jack Burrows, a level designer at NetEase, to explore the art, science, and philosophy behind video game level design. They discuss how developers balance player experience with creative ambition, the importance of time management and willpower, and how great design tells a story without words. Jack shares personal insights on motivation, creative process, and the emotional impact of level design, drawing on examples from Bioshock, Skyrim, and Metroid Prime 2: Echoes. Packed with practical advice and industry reflections, this episode is a masterclass for aspiring game designers and anyone curious about how the "sausage is made" in the world of video game development.
Key Moments & Takeaways1. The Developer's Dilemma: Playing Games as a Player vs. Developer (00:00:00 - 00:01:24)
2. Time Management and Discipline (00:01:44 - 00:03:02)
3. The Role of Ambition in Level Design (00:12:26 - 00:17:07)
4. How Great Level Design Tells a Story (00:47:57 - 00:51:04)