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This week, we’re joined by Matt Workman—filmmaker, developer, and creator of Cine Tracer—for a candid look at the shifting landscape of cinematography. We explore how filmmakers can better communicate, justify resources, and protect their creative choices in a rapidly evolving industry, and why futureproofing your skillset now means knowing both a light meter and a game engine. From the emergence of virtual production to the democratization of 3D previsualization, Workman unpacks how technology like Unreal Engine, once reserved for high-budget productions, is becoming a daily tool for working DPs.
Matt Workman’s Instagram | YouTube
Peter Pascucci’s Instagram | Website
Lauren Guiteras’s Instagram | Website
This episode is sponsored by Fujifilm, Sandisk and TCP Insurance.
By Cinematography Salon5
3131 ratings
This week, we’re joined by Matt Workman—filmmaker, developer, and creator of Cine Tracer—for a candid look at the shifting landscape of cinematography. We explore how filmmakers can better communicate, justify resources, and protect their creative choices in a rapidly evolving industry, and why futureproofing your skillset now means knowing both a light meter and a game engine. From the emergence of virtual production to the democratization of 3D previsualization, Workman unpacks how technology like Unreal Engine, once reserved for high-budget productions, is becoming a daily tool for working DPs.
Matt Workman’s Instagram | YouTube
Peter Pascucci’s Instagram | Website
Lauren Guiteras’s Instagram | Website
This episode is sponsored by Fujifilm, Sandisk and TCP Insurance.

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