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You've heard us talk about the art and the systems behind the game, but Ember Sword also leans heavily on its level design. How do we utilize environmental storytelling? What lessons have we learned from games that have attempted it in the past? And just what the heck is DOFUS?
All of that and more is answered by our Level Designer Thorvald Zehmke on this Meet The Team episode of the Ember Sword Podcast.
Want the developers of Ember Sword to answer your questions? Join the growing community on Discord at https://discord.gg/embersword and ask there! Subscribe to our newsletter over at https://embersword.com/ to stay up-to-date on all things Ember Sword.
Podcast links:
https://linktr.ee/embersword
FOLLOW US:
Twitter - https://twitter.com/playembersword
Reddit - https://www.reddit.com/r/EmberSword/
Facebook - https://www.facebook.com/PlayEmberSword
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You've heard us talk about the art and the systems behind the game, but Ember Sword also leans heavily on its level design. How do we utilize environmental storytelling? What lessons have we learned from games that have attempted it in the past? And just what the heck is DOFUS?
All of that and more is answered by our Level Designer Thorvald Zehmke on this Meet The Team episode of the Ember Sword Podcast.
Want the developers of Ember Sword to answer your questions? Join the growing community on Discord at https://discord.gg/embersword and ask there! Subscribe to our newsletter over at https://embersword.com/ to stay up-to-date on all things Ember Sword.
Podcast links:
https://linktr.ee/embersword
FOLLOW US:
Twitter - https://twitter.com/playembersword
Reddit - https://www.reddit.com/r/EmberSword/
Facebook - https://www.facebook.com/PlayEmberSword