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From inauspicious beginnings to the height of the video game zeitgeist within a short span of a few years, Capcom's Blue Bomber was an institution in the 8-bit and 16-bit eras. Krissi and James explore the first three games in the series, and talk about the stuff that really matters, like why an entire line of enemy robots were surnamed "Joe"?
By James Irish and Krissi Harding4.5
22 ratings
From inauspicious beginnings to the height of the video game zeitgeist within a short span of a few years, Capcom's Blue Bomber was an institution in the 8-bit and 16-bit eras. Krissi and James explore the first three games in the series, and talk about the stuff that really matters, like why an entire line of enemy robots were surnamed "Joe"?