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What happens when you take the side-scrolling, map-dwelling action of Metroid, and mix it with the RPG elements of Castlevania: Symphony of the Night? Well, you get a genre of video games that continues to iterate some 30 years after the originals.
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What happens when you take the side-scrolling, map-dwelling action of Metroid, and mix it with the RPG elements of Castlevania: Symphony of the Night? Well, you get a genre of video games that continues to iterate some 30 years after the originals.