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Video game music sits at the intersection of composition, sound design, and interactive storytelling, and in this episode, I sit down with composer and sound designer Michael Sweet to explore how those worlds come together in practice.
We talk about his work in video games, how sound and music are built for interactivity rather than linear storytelling, and what it means to compose in an environment where the player shapes the experience.
The conversation also looks at the creative and technical side of game audio — from designing sound worlds to building adaptive music systems — and how that changes the way you think about composing altogether.
To learn more about the podcast, click here.
To sign up to the newsletter, click here.
By Nadia4
44 ratings
Video game music sits at the intersection of composition, sound design, and interactive storytelling, and in this episode, I sit down with composer and sound designer Michael Sweet to explore how those worlds come together in practice.
We talk about his work in video games, how sound and music are built for interactivity rather than linear storytelling, and what it means to compose in an environment where the player shapes the experience.
The conversation also looks at the creative and technical side of game audio — from designing sound worlds to building adaptive music systems — and how that changes the way you think about composing altogether.
To learn more about the podcast, click here.
To sign up to the newsletter, click here.