
Sign up to save your podcasts
Or
Nicolas Wiscour-Conter is a talented 3D Designer based in Luxembourg. He recalls that he started creating models at a very young age. Wiscour-Conter said that he has a photographic memory. He could visit somewhere with his family and then go home and he would recreate the scene using whatever he could get his hands on - books, blocks, or other toys. As this developed, he would make sets and create stories. Eventually, he borrowed his parents’ camera to film the stories he created.
Around the age of 12, he started playing the game Minecraft and played it through high school. As his talents developed, many people pushed him to become an engineer. However, he didn’t enjoy the math and science classes required. After taking an animation class as an elective, he felt he had found his calling and pursued a university degree in animation.
He has seen that many animators focus on one specific side. Some just want to do 2D animations, others like characters. “I was always in that group of people that just wanted to do the techy side of animation,” said Wiscour-Conter “So, you know, the modeling, the texturing, the lighting, the camera moves, that sort of thing.”
It’s a lucrative and growing field. The industry of 3D animation is estimated to be worth around $20.93 billion in 2022 (Research and Markets). He credits his success in 3D animation to working both the left and right sides of his brain - the stats and creative sides. “I think people either have a very stats brain or a very creative brain. Usually, the two don’t tend to mix that often,” he said.
Wiscour-Conter works meticulously on his projects. Each step impacts the next, so he has a heightened sense of detail. Otherwise, he would have to go back and redo work. “Animation develops your critical thinking, and you can use that to see things a little bit differently.”
Nicolas Wiscour-Conter is a talented 3D Designer based in Luxembourg. He recalls that he started creating models at a very young age. Wiscour-Conter said that he has a photographic memory. He could visit somewhere with his family and then go home and he would recreate the scene using whatever he could get his hands on - books, blocks, or other toys. As this developed, he would make sets and create stories. Eventually, he borrowed his parents’ camera to film the stories he created.
Around the age of 12, he started playing the game Minecraft and played it through high school. As his talents developed, many people pushed him to become an engineer. However, he didn’t enjoy the math and science classes required. After taking an animation class as an elective, he felt he had found his calling and pursued a university degree in animation.
He has seen that many animators focus on one specific side. Some just want to do 2D animations, others like characters. “I was always in that group of people that just wanted to do the techy side of animation,” said Wiscour-Conter “So, you know, the modeling, the texturing, the lighting, the camera moves, that sort of thing.”
It’s a lucrative and growing field. The industry of 3D animation is estimated to be worth around $20.93 billion in 2022 (Research and Markets). He credits his success in 3D animation to working both the left and right sides of his brain - the stats and creative sides. “I think people either have a very stats brain or a very creative brain. Usually, the two don’t tend to mix that often,” he said.
Wiscour-Conter works meticulously on his projects. Each step impacts the next, so he has a heightened sense of detail. Otherwise, he would have to go back and redo work. “Animation develops your critical thinking, and you can use that to see things a little bit differently.”