No Such Thing: Education in the Digital Age

Minecraft Edu Drops New Game on Hour of Code's 10th


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Laylah Bulman (she/her)

Laylah Bulman is a passionate advocate for immersive, inclusive game-based learning for all students. As Executive Producer for Minecraft: Education Edition, she leads strategy and content for computer science, cybersecurity and esports, producing leading learning experiences for students around the world, such as Minecraft’s Hour of Code. Laylah spearheaded the creation of Minecraft Esports and Microsoft Esports Teacher Academy, building a community of thousands of credentialled esports educators across the globe. Prior to joining Microsoft, Laylah was enterprise director for LEGO Education and helped lead the North America Scholastic Esports Federation, where she was responsible for international expansion through partnerships with the US Department of State and global Minecraft-based challenges. Laylah hails from Miami, USA, where she was a STEM educator and school administrator for 16 years. As a parent and teacher of children with ASD, she promotes STEM+CS through a lens of equity and inclusion. She is a Woodrow Wilson Fellow and graduate of the University of Virginia.


About Minecraft

Minecraft: Education Edition is a groundbreaking educational platform that transforms traditional learning into an engaging, interactive experience. Designed specifically for classroom environments, it leverages the beloved Minecraft game to foster creativity, collaboration, and critical thinking among students. With over 600 pre-planned lessons across various subjects, educators can seamlessly integrate STEM concepts and digital citizenship into their curricula. The platform allows students to embark on virtual field trips, conduct science experiments, and even learn coding—all while working together in a safe and controlled environment. By combining play with education, Minecraft: Education Edition not only captivates students' imaginations but also equips them with essential skills for the future, making learning both fun and impactful.


Citations:

Links:

  • https://www.edtechreview.in/trends-insights/trends/how-teachers-used-minecraft-for-education-during-covid-19/
  • https://www.koreaherald.com/view.php?ud=20200512000954
  • https://www.reddit.com/r/Minecraft/comments/ksjqnr/the_benefits_of_minecraft_in_schools/
  • https://www.codemonkey.com/blog/what-is-minecraft-education/
  • https://www.linkedin.com/pulse/minecraft-learning-tool-insights-from-year-under-covid-19-garrett
  • https://iste.org/blog/minecraft-education-is-a-game-and-a-learning-tool
  • https://education.minecraft.net/en-us/blog/five-social-benefits-of-introducing-minecraft-to-your-school
  • https://codakid.com/is-minecraft-educational/
  • https://www.nytimes.com/2008/11/01/books/01terkel.html

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No Such Thing: Education in the Digital AgeBy Marc Lesser

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