I take a look at why we are so often fooled into thinking that more "stuff" in a game makes it better, why that's probably not true and how players and designers can think differently about the integration of components with the gaming experience.
I take a look at why we are so often fooled into thinking that more "stuff" in a game makes it better, why that's probably not true and how players and designers can think differently about the integration of components with the gaming experience.