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We continue D&D this week. Jim, Gary, and Olmec return to their headquarters - a multipurpose room at the community center - to find it has been haunted! Poltergeist chairs, spooky riddles, and parkour won't stop the trio from figuring out how to make their home peaceful again though.
Thanks for listening!
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We continue D&D this week. Jim, Gary, and Olmec return to their headquarters - a multipurpose room at the community center - to find it has been haunted! Poltergeist chairs, spooky riddles, and parkour won't stop the trio from figuring out how to make their home peaceful again though.
Thanks for listening!